# Quick Start Guide

# Video tutorial

This video tutorial will show you the basics of adding a server.


The URL in the video is outdated. You can find the cloud-hosted CSMM instances at https://eu.csmm.app (opens new window) https://us.csmm.app (opens new window) and https://au.csmm.app (opens new window)

# Adding your server to CSMM

Install Alloc's Server Fixes (opens new window) if you haven't done so already. An install guide is available.

# Set up web API credentials

The easiest way to do this is with commands through the console. You can connect to your server console via telnet, webpanel or ingame.

  1. Check if you have any set up already:

webtokens list

  1. Add a new token

webtokens add <name> <token> 0

Please note that the token needs to be at least 10 characters long. Don’t forget the 0 at the end! It’s important CSMM has privilege 0 to ensure all functions can properly work.

These credentials are sensitive! You should treat these as a password. (Keep it secret, no obvious names/tokens). It's advised to use a combination of numbers, letters, lowercase and uppercase aswell as symbols

# Finding the port for Allocs web API

Finding you web API port can be challenging, especially if you are renting your server. There are 2 easy methods to find the port though

  • Via serverconfig.xml The port is the same as the WebDashboardPort. Find that value and in your browser go to http://<yourserverip>:<value>/legacymap. If you see the Allocs webmap, you've found the correct port! It's possible that this method is not accurate if you are renting your server from a game hosting company. The port in your serverconfig.xml is not always correct!

  • Via logs In the output log of your server, find a line like this 2018-09-15T01:27:41 61.339 INF Started Webserver on 8090. There's your port value!

Finally, you can use the webtokens you created and the port you've found to add your server to CSMM. If done correctly, CSMM should now have access to your server, and be monitoring for changes and other events.